Shotgun Zombie

Shotgun Zombies are one of the varieties of militarized personnel being affected by the Chaos creatures. They rely on their Shotgun to do damage, as well as they can use it to melee the player if they happen to be in range. If they are alerted by the player, stationary Shotgun Zombies will aim their weapon towards them after a slight delay, while non-stationary versions intend to move towards the player, often diagonally, and then will aim their weapon. They can move slightly faster than unarmed zombies and they can happen to be already across the map as well as spawn in location when the player is present, sometimes by themselves or in groups that can go up to 4, and often along with other types of monsters.

They are among the weakest monsters. It takes 5 shots with the pistol to kill them, regardless of the area except for the for the head, as it takes extra damage, only 2 shots are needed. Shooting one arm can dismember it, but the zombie will keep moving and/or attacking.

While idle, they will emit the same sounds as unarmed zombies do from time to time, with the addition of a low-pitched guttural sound, as if it's trying to speak. Upon seeing the player, they will cock their shotgun, producing a similar sound as if the player has finished reloading theirs, this being the first indication of them having been alerted. If they are able to move, they will grunt and produce more low-pitched guttural sounds as well. Shotgun Zombies using their weapon does not alert any other types of monsters.

They also have a tendency to stop and grunt, akin to a taunt.

Shooting sounds and shooting at a Shotgun Zombie won't alert it. The length, radius for their line of sight, both in front and back, are similar to the unarmed Zombie, as well as they will return to their idle state after not seeing the player for 10 seconds.

Upon seeing the player they aim their shotgun towards their direction, have a delay between the cocking sound and the shooting. The weapon only shoots two pellets, which have a smallish arc and such has a high chance of missing shots at certain ranges. Non-stationary Shotgun Zombies will move and shoot, delay between cocking sound and shooting being similar. If the player happens to be just close enough, these zombies will follow them indefinitely to use their melee and not shoot, until they are too far and decide to use their weapon. Stationary Shotgun Zombies can both use their melee and then shoot even if the player is next to them.

Compared to a player using their shotgun, Shotgun Zombies' weapon has much more spread.

Upon death, they will drop their shotgun which the player can pick up if they are missing Shell ammo. It provides 8 Shells. There are two skin variants for the Shotgun Zombie, one with a helmet and another without. Helmet version still takes extra damage around the head area. Both seem to carry a grey military-like armored suit, which has several red lights at the center of its torso. Like the Zombie, they feature red lit eyes.