Heavy Minigun Zombie

Heavy Minigun Zombies are one of the varieties of militarized personnel being affected by the Chaos creatures. They rely on their Minigun to do damage, and they can use it to melee the player if they happen to be in range. If they are alerted by the player, stationary Minigun Zombies will aim their weapon towards them, while non-stationary versions intend to move towards the player, often diagonally, and then will aim their weapon, in both cases a delay can be heard by when their minigun is revving up. They can move slightly faster than unarmed zombies, just like their shotgun counterpart, and they can happen to be already across the map as well as spawn in location when the player is present, however it's rare to see them in groups of 2, and they are more frequently supported by other types of monsters.

They are pretty tough health-wise. It takes 15 shots with the pistol to kill them, regardless of the area; they don't have any weaknesses. Unlike their other zombie counterparts, dismemberment is not possible.

While idle, they emit the same sounds as Shotgun Zombies do from time to time, guttural, hissing and gargling. Upon seeing the player, they will rev their minigun, producing the same sound as the player does while revving theirs, this being the first indication of them having been alerted. If they are able to move, they will produce the same sounds as Shotgun Zombies do while moving to follow the player. Sounds coming from their minigun does not alert any other types of monsters.

They also have a tendency to stop and grunt, akin to a taunt.

Shooting sounds and shooting at a Minigun Zombie won't alert it. The length, radius for their line of sight, both in front and back, are similar to the unarmed Zombie, as well as they will return to their idle state after not seeing the player for 10 seconds.

Upon seeing the player, they aim their weapon towards their direction with a delay represented by them revving up their minigun. They are fast to initiate an attack, taking less than a second to spray a total of 12 bullets before stopping. The arc for the shots is similar to the Shotgun Zombie, so it has a high chance for missing at certain ranges, however, given the nature of the spray, it's not only possible for the Minigun Zombie to hit a player at long ranges, but also hit them several times. Non-stationary Minigun Zombies will approach the player, often diagonally, and if they happen to be close enough they will try to melee them and disregard their weapon until they are too far from their target. Stationary versions can both use their melee and then shoot even if the player is next to them.

Compared to a player using their minigun, Minigun Zombies' weapon has much more spread.

Upon death, they will drop their minigun and a Large Bullet Ammo pickup, which the player can acquire if they are missing Bullet ammo. The weapon provides 100 Bullets while the Large Bullet Ammo provides 30.

They seem to carry a much heavier and stronger armor compared to Shotgun Zombies, still colored in grey. Their helmet has three red lights coming out of it as well as several sections of their armor emit red lights, like their chest and knee areas.