Pistol

The Pistol is one of the many weapons present in Prodeus. It's the first weapon given to the player, right at the starting level of the game's Campaign, and before the level Sacrum. It is a bullet-based semi-automatic handgun.

It's main mode of operation is semi-automatic, and it can be used as an automatic weapon. Its secondary mode brings the weapon closer to use its iron sights and activates a burst fire mode that shoots 3 bullets in rapid succession after pulling the trigger once.

It is an appropriate weapon for targets which are slow, have small amounts of health and are sparse through the battlefield. Its reload rate is fast, allowing the player to use it consistently but it is lacking damage output when compared to other weapons. Its main mode offers perfect accuracy, meaning the trigger can be kept pulled constantly on a target as far as the maximum range for the weapon and the shots won't have any dispersion. In its alt mode, accuracy is slightly reduced due to the burst fire mode, but the effect is minimal enough as to not have any impact.

For maximum efficiency in both main and alt modes, pulling the trigger consecutively and consistently can speed up its fire rate by nearly twice as fast, making it ideal for dealing with multiple targets at close and medium range

It is a great sniping weapon thanks to its accuracy. Since monsters like Shotgun Zombie, Fiend and others have areas that take extra damage such as the head, the player can take out targets from further away than the enemy's optimal range to attack with the Pistol.

In the current version of the game there aren't any monsters who wield a pistol that can be killed for Bullet ammo, so it is dependent on the pickups laid around on the battlefield such as Small and Large Bullet Ammo. killing Heavy Minigun Zombies can provide ammunition for it as well.

It has a discrepancy in its reloading mechanic. When empty, the gun will be reloaded up to 10 Bullets, but it can be reloaded again up to 12 Bullets max. This is because currently it is coded to have 12 Bullets as max capacity but the reload mechanic only inputs 10.